Carlo Santagostino, Retrocampus, AI, AI, artificial intelligence in video games, cover

Artificial Intelligence in Video Games

Welcome to this fascinating lecture through the history of artificial intelligence in video games, held by Carlo Santagostino. Over the decades, the integration of AI into video games has become a key element in delivering increasingly immersive and complex gaming experiences. In [...]

Build a Paddle for Arkanoid, Commodore 64, BASIC PEEK POKE joystick control port

Building a Paddle for Arkanoid, for the Commodore 64

In today's video tutorial, we see how to build a Paddle for Arkanoid, to be used with the Commodore 64. We only use a 9-pin D-Sub connector, a 470 KOhm potentiometer, and a microswitch. Regarding the aesthetic aspect, you will be able [...]

KikStart 2 KickStart II videogioco Commodore 64 motocross game, Shaun Southern, Mr. Chip Software, MasterTronic

KikStart 1 and 2, moto cross for Commodore 64

Today, in the video, we talk about gaming, with the games KikStart and KikStart II (KikStart 2) for Commodore 64! KikStart and KikStart II are two motocross games. It is possible to play alone or with two players. Although many write [...]

Commodore VIC-20, Vic20, retrocomputer, retro technology, computer

Commodore VIC-20 restoration

Why did I buy a Commodore VIC-20? I started programming as a child with the Commodore 64 that we had in the family, which was later replaced with the more modern and performing (for the time) Commodore 128. Recently the [...]